Crazy Taxi sold phenomenally well on Dreamcast and was one of the best selling games on the console, selling nearly 750,000 units in North America in the year 2000, which, considering the Dreamcast’s tiny install base, was a very high attach rate. It was one of the first truly open world driving games which would eventually grow to include legendary titles such as Grand Theft Auto 3 and Watch Dogs.
The music in Crazy Taxi was what really made the game shine, and was very edgy. The audio tracks were a hand picked selection from punk bands “Bad Religion” and “The Offspring”. Gameplay was extremely arcadey feeling, and there were no vehicle physics or any hint of realism like what is seen in modern day driving games. Controls consisted of gas, reverse, brake, boost, and hand brake. Good players knew to brake and drive in reverse at the same time to stop faster, and used the boost and hand break constantly. The world had a variety of twisting and straight roads, suburban and urban areas, flat land and hills. Perhaps the most impressive thing about Crazy Taxi at the time of its release was its graphical fidelity. The world was more detailed than what was typically seen in driving games of the time. Buildings and storefronts had a high level of detail including names for the businesses. Some of these businesses were real-world companies, such as KFC and Tower Records. Windows had curtains and drapes, roofs were tiled or flat. The amount of variety in the buildings and road surfaces, some of which included light rail tracks, really lent itself to what, at the time, felt like a great detail of graphical fidelity and realism. The world is lush and vibrant. There are numerous different plants, shrubs, bushes, and flowers, and even the palm trees have a sort of wilted brown section at the bottom, just like in real life.